![]() ![]() New top story on Hacker News: Making tab switching faster in Firefox with tab warming – ÇlusterAssets Inc., on Making tab switching faster in Firefox with tab warming.Roy Schestowitz (罗伊) on Making tab switching faster in Firefox with tab warming #mozilla #firefox “technique we used to make tab closing faster” ht… | Dr.Firefox Tab Warming explained - gHacks Tech News on Making tab switching faster in Firefox with tab warming.Persons attempting to find a motive in this narrative will be prosecuted persons attempting to find a moral in it will be banished persons attempting to find a plot in it will be shot. It’d be hard, but I also think it’d be a lot of fun. So I’ve always wanted to build my own adventure game engine, and solve all of the problems that one would have to in order to make it work: path finding, graphics, animation, scripting, layering/masking, fonts… Lots of neat sub-problems. The MAD adventure game engine is open source, and has some good ideas…but the code is also a bit of a mess, and hasn’t been maintained since 2003. I could try to use a number of closed-source adventure game engines out there – I hear the Wintermute engine is pretty good. Reading about these engines just makes me want to use them to build my own game. I’ve read all about LucasArts SCUMM and GrimE engines…Sierra’s AGI and SCI engines… Adventure Soft’s AGOS engine… and I’m grateful for the ScummVM and FreeSCI folk who share my passion, and have allowed me to play all of these old games on my Linux box. And anytime I’m on a holiday break, and have nothing to do…I always gravitate to the subject. After I finish one of these games, I usually end up Googling “how to make an adventure game”, and spending the rest of my night reading up on it. Suck the player in, and throw puzzles, deep character, and thick story/plot at them. I get a cerebral kick out of solving the various puzzles that the game designers throw at me.Īnd what these games all compel me to do, without fail….is: to make one. I love being integrated so deeply into an interesting story, and having to rely on my wits and intelligence to solve problems. LucasArts brought about Sam and Max, Day of the Tentacle (a masterpiece), The Monkey Island Series (also brilliant), The Dig (my personal favourite), Full Throttle, Grim Fandango… I used to play all of the old Sierra stuff… Kings Quest I-VI (before it turned lame – VII onward), the Space Quest series ( 5 being my favourite, but I have a soft spot for the original), the Gabriel Knight series…Īnd that’s just Sierra. I like thinking for a character, not just running around, pulling the trigger for a character.Īnd this is the way it’s always been for me.īut ever since I was a kid, I’ve had a real passion for adventure games. I like story (which is why Portal is an exception). I just don’t get the same pleasure out of blowing up and shooting enemies that other people seem to. I’m not really impressed by amazing 3d graphics, or physics/particle engines. With the exception of Portal (which was incredible), the whole first person shooter genre kind of bores me. ![]() Just watch me try to play Halo – I’ll run around in circles, button-jamming before somebody mercifully puts me out of my misery.Īnd that’s common across games that involve me running around with a gun. I wouldn’t consider myself a “gamer” by any stretch of the imagination. ![]()
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